Monday, August 1, 2011

Exploration 1 – Vintage Animation

Description:
Create 2 looping animation to viewed as a Phenakistoscope, or Praxinoscope.  One animation loop to be hand-draw, one to be photographic.

Exploration 2 – Timing and Spacing - Part 1  

Description:
Create stop motion / hand drawn animation that clearly demonstrate the principles of slow in/ slow out, timing, anticipation, follow through, and squash and stretch.



1) ___ Hold first keyframe,                   No In betweens,                    Hold second keyframe.

2) ___ Hold first keyframe,                   1 in-between                          Hold second keyframe                 

3) ___ Hold first keyframe,                   2 in-betweens                        Hold second keyframe


4) ___ Hold first keyframe,                   3 in-betweens                        Hold second keyframe

5) ___ Hold first keyframe,                   4 in-betweens                        Hold second keyframe


6) ___ Hold first keyframe,                   5 in-betweens                        Hold second keyframe









7) ___ Hold first keyframe,                   7 in-betweens                        Hold second keyframe

8) ___ Hold first keyframe,                   10 in-betweens                      Hold second keyframe

9) ___ Hold first keyframe,                   15 in-betweens                      Hold second keyframe



10)___ Hold first keyframe,                   20 in-betweens                      Hold second keyframe              


_________   SLOW OUT  TESTS    Various timings with Slow out / Ease out  
          
                                                

11) ___ Hold first keyframe,    very slow out           final position out of frame    About 30 frames

12) ___ Hold first keyframe,    medium slow out    final position out of frame    About 15 frames
        
                                          


13) ___ Hold first keyframe,    quick slow out         final position out of frame    About  7  frames






_________   SLOW IN  TESTS    Various timings with Slow in / Ease in

14) ___ Start position out of frame,      very slow in,            Hold last keyframe two seconds



15) ___ Start position out of frame,      medium slow in,     Hold last keyframe two seconds


16) ___ Start position out of frame,      quick  slow in,         Hold last keyframe two seconds




                                           



_________   SLOW IN  / SLOW OUT  TESTS    Various timings with Slow in / Ease in
            
17) ___ Hold first keyframe,      15 in-betweens      Hold second keyframe
                                                 


18) ___ Hold first keyframe,      15 in-betweens   spacing weighted to ends  Hold second keyframe


                                       

_________   SLOW IN  / SLOW OUT  TESTS    Various timings with Slow in / Ease in  
                  (The more anticipation the faster the action can be. )
                  19) ___ Hold first keyframe,      5 in-betweens         Hold second keyframe
                                         
20) ___ Hold first keyframe,      10 in-betweens       Hold second keyframe


                                         


_________   SLOW IN  / SLOW OUT     PENDULUM      Swing loop   24 Frames Per Second
 
                                          
    
21) ___  Looping animation  1 second loop      LOOPING 5 times in Dragon


                           


    22) ___  Looping animation  2 second loop      LOOPING 5 times in Dragon 
                              


Exploration 2 – Timing and Spacing -Conclusion

Description:
To create stop motion animation using paper silhouette cut-outs, that clearly demonstrate
 the principles of timing, slow in / slow out, anticipation, and follow through.   
These animations will be using position as well as rotation to create the sense of weight.

1st Animation: Drag.   
Using a single shape, start from a static position, hold for 3 seconds, move the shape back and 
forth 5 times (Loop) then come to a rest. 
Start the move with Anticipation.   Use a smooth Ease In / Out for extreme positions.
Use Follow Through and Decay to a gradual stop.   
                              
                              





  2nd Animation: Stagger.   
  Using a single shape, start from a static   
  position, create a stagger animation that starts and ends in the same position.
  Start the move with Anticipation.  Decay to a gradual stop.  Use a stagger motion to suggest a
  sprig loaded object.

                                   
                                     

                 
                       

3rd Animation: Oscillation.  Using the same set up as the Stagger animation, except the spring is         
much more loose.                                                                                                                            Start the move with Anticipation.  
Use Ease In/Out, and Decay to a gradual stop.

  4th Animation: Jointed.  
        Using a 2 jointed (three section) shape, Start from a static position and             
        move the jointed shape back and forth 5 times (Loop) then come to a rest.  Use Follow Through  
        and Drag to ‘break the joints’ suggesting a sense of weight for the shape.
                                           
                                 








5th Animation:  Sine_Wave. 
 Using the jointed shape or a new jointed shape, propel the shape  the screen along a path defined 
  by a sine wave.  Be sure to keep the joints on the path to create a sense of smooth fluid motion.


                               
                                     
                               
    

Exploration 3 Exploration 3   Hand-drawn Ball Bounce


Description:
Create a looping hand-drawn ball bounce, incorporating the principles of animation.   You will create two ball bounces, one heavy, the other a light ball.   Both will need to have a clean entrance and exit so the bounce can be looped.  (We don't want to see the ball pop on and suddenly disappear.)
    
                                          
Light Ball:


Heavy Ball:

Exploration 4 Cut-out  Animation

Description:
Create a 15 second Silhouette Cut-out animation.  The animation will be used as a Station ID for the SyFy